![]() And hope they dont mess up this game like what happend to that scam of a game. Aim of the game is to destroy the enemy base. This game reminds me of ' The Stomping Land' but without dinasours ofcourse. Savage XR, the successor of the 2003 award winning PC game Savage: The Battle for Newerth, takes the best of the Real-time Strategy, First-person Shooter and Third-person Action genres and blends it into a cohesive, complex and addicting experience. Game failed to attract new players - Maps being played are mostly crap design wise (single choke point maps) - Most guys that were really fun to play with had quit the game - Only few (community) developers left to push the game forward - No effective measures against trolls, etc. Making games horribly unbalanced games that were only about farming noobs and dicouraging new players from staying. Dozens of high-quality new terrain textures, with normal maps and grass. 64 - 128 players, server option set max players. Most noobs joined humans because to new players the human units seem alot stronger, while the good players waited to see who joined what team and just made sure they joined the same team as other good players.20 unique props like statues, boats, furniture, monolithic stones 20 new doors, gates and windows. ![]() 3 connecting catwalks systems with ramps, bridges, passages, corners, in more than 30 objects.100 various inter-connectable ‘lego’ blocks, in 2 lighting flavors, which can be connected and stacked to create amazingly varied dungeons or castles. ![]() 40 decals which can be used against straight surfaces: blood stains, claw marks, poison ivy, spider webs, shadow decals, cracks, moss, dirt etc.70 modular props: planks, beams, walls, fences, doors, than can be used to create unique structures. ![]()
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